Chris Porter

Head of Studio at RSM Studio

Specialties & Areas of Interest include:

  • Leveraging 30 years of game production experience to help being client visions to life and then to market
  • Translating thirty years of game production into practical AI-augmented workflows
  • Adopting AI and agentic tooling without losing craft or judgment
  • Helping leaders separate real capability from hype when evaluating new tools
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"After thirty years building games, I have learned that the tools change but the craft does not. AI and agentic systems are the biggest shift I have seen, and the leaders who win are the ones who treat them as method, not magic. I am excited to help the entertainment and technology community adopt these tools with clear eyes and keep the human judgment that actually matters."

Chris Porter

For thirty years I have designed and shipped games across nearly every kind of studio, with around forty-two credits on twenty-eight titles. I was Design Director on the Sonic franchise at Sega, and I helped build EndeavorRX, the first video game approved by the FDA as a medical treatment. That range, from blockbuster entertainment to regulated medicine, taught me that good systems design is the same discipline whether the output is fun, profit, or a patient outcome. I lead with the craft first and let the technology serve the vision, never the other way around.

Today I work at the front edge of AI-augmented production, building real toolchains and directing agentic systems on live commercial projects rather than talking about them in the abstract. My organizing principle is simple: AI surfaces and suggests, people decide. I am here to help executives cut through the hype, adopt these tools in ways that hold up under real deadlines and real budgets, and keep the human judgment that separates a working strategy from an expensive one.

Interested in being a Board of Advisors member?

Reach out to [email protected] or 847-837-3900 x 2 to schedule a Discovery Call today!

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